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Posted By: Cairenn - July 1, 2015, 4:44 am EST News RSS Feed
Highlights
  • Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!
UI
  • Merc AAs - Made the cost column display nothing when the max rank has been purchased.
  • Added the current count of players in your current /pickzone instance to the window.
  • When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.
Source and full patch notes.
Posted By: Cairenn - June 17, 2015, 3:37 am EST News RSS Feed
Highlights
  • Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.
  • Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.
  • Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.
  • Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.
  • All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.
UI
  • There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.
  • You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won't function (such as combat) will prevent this message from appearing.
Source and full patch notes.
Posted By: Cairenn - May 28, 2015, 6:55 am EST News RSS Feed
Highlights
  • Many more zones will spin up new instanced versions when they are populated by enough adventurers.
UI
  • Changed /pickzone so that it will show all of the available instances instead of just the first 10.
  • Changed the messaging if you are in a login queue to signify you were already in the queue.
Source and full patch notes.
Posted By: Cairenn - May 19, 2015, 3:32 am EST News RSS Feed
Highlights
  • Added a search function for advanced loot filters.
  • Improved the load speed of characters into the world and when reloading UI.
  • Moved the advanced loot settings from the Edit Filters window into a new window.
  • Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.

UI
  • Fixed a crash with check boxes in the advanced loot system.
  • Fixed a client crash involving reloading the UI and changing race.
  • Replaced a few logos and text references to reflect our new company name.
Changed
  • EQUI.xml
  • EQUI_AdvancedLootWnd.xml
  • EQUI_A nimations.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_EQMainW nd.xml
  • EQUI_LootFiltersWnd.xml
  • EQUI_LootSettingsWnd. xml
  • EQUI_MarketplaceWnd.xml

Source and full patch notes.
Posted By: (Dolby) - April 30, 2015, 4:16 pm EST News RSS Feed
The first campaign of Daybreak Games' new DLC strategy for EverQuest II has launched. The price of this campaign is $14.99.


This campaign has come with many updates, additions and fixes. Here is a list of some of the features:
  • 2 Solo Zones (1 Solo and 1 Advanced Solo)
  • 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge)
  • Raid Zone with 10 Bosses
  • Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount
  • New Achievements and Titles
  • New Adornments and a new adornment set bonus tier
  • 30 New Collections
  • Merchant who accepts Far Sea Ferrin (who also sells a Zeppelin Mount!)
  • Many performance improvements too!

You can read more about the campaign and update here. Also make sure to check out ZAM's wiki page for details on the rum cellar campaign.

If there is an author willing to volunteer to do a compare of the default UI and share the changes in this update please post them here.
Posted By: Cairenn - April 22, 2015, 3:00 am EST News RSS Feed
Highlights
  • Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
  • Spells with resource tap components will now stack with each other as intended.
  • When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.
UI
  • If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.
  • Convertible items now have an item link in the description window to show you what the item will be transformed into.
  • Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.
  • Made the Audio Triggers list window resizable.
Changed
  • EQUI_ItemDisplay.xml
  • EQUI_MIZoneSe lectWnd.xml
Source and full patch notes.
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